BEGIN:VCALENDAR METHOD:PUBLISH PRODID:-//github.com/rianjs/ical.net//NONSGML ical.net 4.0//EN URL:https://www.staffsunion.com/ents/event/ics/20456/ VERSION:2.0 X-PUBLISHED-TTL:PT1H X-WR-CALNAME:Myth Society Weekly Wargames (20456) BEGIN:VTIMEZONE TZID:GMT Standard Time X-LIC-LOCATION:Europe/London BEGIN:STANDARD DTSTART:20221030T020000 RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10 TZNAME:GMT TZOFFSETFROM:+0100 TZOFFSETTO:+0000 END:STANDARD BEGIN:DAYLIGHT DTSTART:20230326T010000 RRULE:FREQ=YEARLY;BYDAY=4SU;BYMONTH=3 TZNAME:BST TZOFFSETFROM:+0000 TZOFFSETTO:+0100 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CATEGORIES:Activities and Games CREATED:20230112T103148 DESCRIPTION:Casual Table Top Wargames played with other members\, to test out Armies\, talk about painting and have matches purely for fun.\n\nif this sounds like fun come along we are very new player friendly and enjoy having new people come along\n\nhttps://www.staffsunion.com/events/6236/ 20456/\n DTEND:20230403T220000 DTSTAMP:20240328T170957Z DTSTART:20230403T180000 LAST-MODIFIED:20230112T103148 LOCATION:Flaxman Building L216 SEQUENCE:0 SUMMARY:Myth Society Weekly Wargames UID:6aec280b-776f-4645-9ff5-963f6244446c URL:https://www.staffsunion.com/events/6236/20456/ X-ALT-DESC;FMTTYPE=text/html:
Casual Table Top Wargames played with other membe rs\, to test out Armies\, talk about painting and have matches purely fo r fun.\n\nif this sounds like fun come along we are very new player frien dly and enjoy having new people come along
\n\nhttps://www.staffsunion.com/eve nts/6236/20456/
\nA \;wargame \;is a strategy game i n which two or more players command opposing armed forces in a realistic simulation of an armed conflict. \;A wargame must have a \;set ting \;that is based on some historical era of warfare so as to e stablish what armaments the combatants may wield and the environment they fight in.
\n\nA \;historical setting \;accurately d epicts a real historical era of warfare. Among recreational wargamers\, t he most popular historical era is World War 2. \;A \;fantasy s etting \;depicts a fictional world in which the combatants wield fictional or anachronistic armaments\, but it should be similar enough to some historical era of warfare such that the combatants fight in a famil iar and credible way. \; \;For instance\, \;Warhammer Age of Sigmar \;has wizards and dragons\, but the combat is mostly based on medieval warfare (spearmen\, archers\, knights\, etc.). Some are also set in the future\, where there is a "\;World War Three"\; going on.
\n\nA wargame'\;s level of war determines to the scope of the scenario\, the basic unit of command\, and the degree to which lo wer level processes are abstracted.
\n\nAt the \;tactical le vel\, the scenario is a single battle. The basic unit of command is a n individual soldier or small group of soldiers.[9] \;The time span of the scenario is in the order of minutes. At this level\, the specific capabilities of the soldiers and their armaments are described in detail . An example of a tactical-level games is \;Flames of War\, in which players use miniature figurines to represent individual soldiers\, and move them around on a scale model of the battlefield.
\n\nAt t he \;operational level\, the scenario is a military campaign\, and the basic unit of command is a large group of soldiers. At this leve l\, the outcomes of battles are usually determined by a simple computatio n.
\n\nAt the \;strategic level\, the scenario is an ent ire war. The player addresses higher-level concerns such as economics\, r esearch\, and diplomacy. The time span of the game is in the order of mon ths or years
\n\nExamples
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